CrisTian the green, 10th company scout

"It is better to hide for the emperor than to die by yourself"

-CrisTian, standing as still as a rock, covered in camo netting, patiently waiting for the enemy to come to him.

"Dammit i fucked up!"

-Also CrisTian, after his vox-amplified voice revealed him to the enemy.

Just like the most expert and stealthy guerrila fighters of the space marine scouts, CrisTian spent most of his life in the chapter as a scout of the 10th company, the only difference between them and him being that his reason for sticking with the scouts is that he is so terrible at his work that there is no way anyone could possibly want to give him a pass to the others companies, the title "the green" coming both from his status as a recruit and his always present camo cloak. Also, his role of vanguard and silent explorer is not helped by the fact that, because of a long history of failures and frustration he somehow ended up becoming a dreadnought, even if he's still just a recruit.

Backstory and recruitment in the chapter
CrisTian was born in a small and insignificant hive world called Biriesia secundum, in the Italican sector. Being a shy and passive boy, Cris was always considered too weak and unenthusiastic to correctly praise the emperor and was constantly tormented by both his parents and the agents of the imperium because of his slow and overthinking attitude. In order to escape the constant complaining and the excessive work, the young boy learned how to use the urban jungle of the hive world at his advantage, showing a good ability at hiding, slipping through the smallest spaces and, in general, running away. This quickly led to him getting in big trouble with the local imperial forces and eventually got him to join the imperial guard in a desperate attempt to escape his troubles.

Needless to say that someone who couldn't even work in an hive world couldn't possibly operate decently as a guardsman, and quickly the regretful recruit found himself under the stares of disappointed sergeants and angry commissars, as they realized that while CrisTian is an excellent coward, capable of hiding in the most unthinkable places, he is also a terrible soldier, with a bad eyesight, weak spirit and the both lazy and tired muscles of an hive worlder. Because of his horrible aim he was given a flamethrower (which didn't really help his talent in hiding) and thrown in an exploration squad directed to the deathworld of Fakhap, as the guard was supposed to explore and get a hold of the deserted planet while assisting an unnamed space marine chapter in recovering ancient weaponry that was recently localized in a bunker on its surface.

Hours later, the space marines of the cardinal archivists found themselves following a misterious signal that had suddendly appeared in the middle of the jungle, quickly finding the old, abandoned armoury, and just outside of it was a lonely, scared and perfectly camouflaged CrisTian, that had somehow managed to reactivate the emergency signal from the cogitator of the structure. The marines decided to get the young man to safety and, surprised from his ability to survive in such an hostile enviroment and to still find and signal the objective to reinforcements, also took the risky decision to bring him with them to make him an astartes, sure that his determination would come in handy to the chapter. They were wrong.

The life as a scout
CrisTian was happy of his position, as a space marine, he was safe from his past and while he wasn't a particularly active person, he still tried to do his part, without exausting himself.

But of course, it didn't take long before the archivists realised what a terrible mistake they had made. While he was a kind and gentle person and had made a few friends within the chapter, Cris' musical abilities were awful, his aim made him fit only for the flamethrower, yet his body wasn't quick enough to cut the distance between him and his targets, afterall CrisTian's whole idea of action was to do everything slowly and relaxed way, thinking of every possibility, and yet he missed the creativity to actually imagine any possible outcome, meaning that he wasn't of any particular use as strategist, that the only videogames he succeded at was turn based strategy and that the only way he was really useful on the field was to place him camouflaged waiting for the enemy to enter the range of his flamethrower or his grenades, when he was trusted with some of them. He was also terribly relaxed and distracted most of the time, to the point where he could forget his mission just because he got lost chatting with somebody, sometimes even with xenos, if they are nice enough.

Many still remember the time he was assigned to the placement of anti-tank mines beyond enemy lines, forgot where he had placed them, realized he had forgotten the auspex necessary to locate them and consequently got stuck in place for twelve hours before another, more organized scout found him.

After entire years of unsuccessful training, everyone expected the senior recruit to get expelled, punished or just directly beat up in a dark alley, but his captain-sergeant instructor was such a stubborn teacher that he refused to accept such a disappointment to fall upon the chapter, and sent the failing scout in an assassination mission side by side with other more experienced marines, sure that a dangerous mission would have him man up and become a real space marine, or at least he was sure until he was informed that Cris had, quoting the captain that had followed him, "fucked up" and had been gravely injured in an accident including his flamethrower, some trees and a few fuel tanks.

"Don't worry guys, i have a plan!"

-CrisTian, just before everything went to shit.

Becoming a dreadnought
After a huge amount of failed missions and a generally bad opinion of him, Cris was considered such an incredible failure that his captain-sergeant instructor refused to let such a shame fall upon him and the chapter, and somehow managed have the poor recruit put into a dreadnought, mostly because Lady Snipe found the whole deal hilarious.

CrisTian now suddently found himself as a ten tons, heavy armoured scout, armoured with a power fist fitted with an heavy flamer and a custom weapon known as a "hurricane sniper rifle", consisting of six twin linked sniper rifles, capable of rotating in order to shoot quicker than a common scout without having to reload, basically imitating an autocannon while mantaining a decent precision when assisted by the dreadnought aiming systems, with a debatable usefulness.

Even in this heavy, bulky, rumorous state, the ill-fortuned scout somehow managed to actually use his newfound abilities at his best:

his armoured body, while bulky, wasn't too difficult to camouflage with the power of really heavy camo netting in order to have him pass unseen, and his mechanical body meant that he didn't feel fatigue, was much more resistant to pain and injury, and could stay still for days without making a sound, as he waited for his enemies to either go away, or come in range for his weapons. Cris started actively partecipating in exploration and guerrilla missions alongside is battlebrothers, as a living trap for his retreating enemies or as heavy support for his comrades, even if he is still occasionally sent in infiltration missions. While his feats are still considered amateur work by the most experienced scouts, and he still has a shitload of failures weighting on his shoulder, CrisTian still managed to get a handfull of successful missions that, while nothing particularly impressive, managed to have him generally accepted within the chapter as a very original, very weird scout.

"It's alright, they'll come near eventually, just chill"

-CrisTian preparing his battle-strategy with his comrades.

Wargear
While Cris is still a basic scout, and a not particularly loved one as well, his equipment still needed a bit of tampering in order to help him get over the obvious obstacles of his bulky, mechanical body.

The coffin of silence
In order to complete his duty as a scout, CrisTian must first manage to remain undetected, a difficult task indeed, considering his heavy and awkwardly moving body. To make his life a little easier, the chapter's techmarines managed to make the deadnought's movement slightly more discreet, reducing the sound coming from his movements, but leaving the rumorous stomping of his steps, his voice transmitted and amplified by a vox system and the sound of his flamers firing.

The really big cloaks
Made personally to fit his huge form, the really big cloaks is nothing more than a bunch of camo cloaks, prepared before the beginning of a mission to help Cris go unseen, the set of cloaks include a variety of colors and patterns to help him hide in different enviroments, the most used being:
 * 1) Cris' favourite cloak, the green cloak, covered in fake leaves to hide his presence in forests and jungles.
 * 2) The iron cloak, made for the stealthy dreadnought to wear in hive worlds, forge worlds and battlefields, made of rusty metal bits and components to mask Cris as a wreckage or spare parts
 * 3) the Winter's cloak, made as a gift from a  group of drunk spacewolves that Cris befriended during the celebrations of a successful joint operation of spacewolves and cardinal archivists. Made out of the fur of  many white wolves, this cloak is the perfect choice for the missions on the harshest and coldest worlds covered in snow, while also keeping a fabulous style

The fiery fist of failure
While not exactly a silent assassin's weapon, the clumsy nature of Cris meant that this dreadnought power fist had more than one chance to be used against the enemies that managed to see or hear him. Fitted with a heavy flamer for good measure, this weapon is usually a standard for most dreadnoughts, but for a scout it can be and interesting view to see this huge machine punching and burning his way to safety.

The hurricane sniper-rifle
Placed instead of the traditional twin linked autocannon, this system of twin-linked firearms made out of six sniper rifles stuck together is a desperate attempt to allow Cris to take part in assassination missions, now that his terrible aim is assisted by the dreadnought's systems. While each gun works exactly like a normal scout's sniper rifle, the dreadnought's weapon imitates a twin linked autocannon, allowing him to increase his rate of fire by shooting a different rifle each second, absorbing the recoil with his mighty arm. Of course, by being such an original weapon, the hurricane rifle is just a prototype, and has been known to malfunction at the worse times, also it's ammo reserves are very limited, and once depleted requires the assistance of one of his comrades to reload each rifle individually, which is almost impossible in the heat of battle or when the scout unit is running low on rifle ammo.